0.10.0 - Unreal, Self Allocation and Performance Improvements
Great stuff in this release!
- Unreal Server SDK!
- GameServers can self Allocate
- Faster Allocations
As always, huge thanks to the team of people working on Agones!
Check the README for details on features, installation and usage.
Breaking changes:
- Add status subresource for FleetAutoscaler #730 (aLekSer)
- Implement GameServerAlocation as API Extension #682 (markmandel)
Implemented enhancements:
- Implementing cross cluster allocation request #757 (pooneh-m)
- Rename APIServerEndpoint to AllocationEndpoint for multi-cluster allocation #755 (pooneh-m)
- Implement multicluster allocation for local cluster allocation. #753 (pooneh-m)
- Implementing cluster selector from multi-cluster allocation policies. #733 (pooneh-m)
- Added Supersolid logo to the homepage #727 (KamiShepard)
- Implementation of SDK.Allocate() #721 (markmandel)
- Add allocation policy CRD and schema definition. #698 (pooneh-m)
- Helm support for Terraform #696 (aLekSer)
- Implement lacking functions in Rust SDK #693 (thara)
- Terraform support to generate test cluster #670 (aLekSer)
- Lightweight library for implementing APIServer extensions #659 (markmandel)
- Unreal Engine 4 Plugin #647 (YannickLange)
Documentation: https://development.agones.dev/site/
See CHANGELOG for more details on changes.
This software is currently alpha, and subject to change. Not to be used in production systems.
Images available with this release:
- gcr.io/agones-images/agones-controller:0.10.0
- gcr.io/agones-images/agones-sdk:0.10.0
- gcr.io/agones-images/agones-ping:0.10.0
- gcr.io/agones-images/cpp-simple-server:0.5
- gcr.io/agones-images/udp-server:0.8
- gcr.io/agones-images/xonotic-example:0.5
Helm chart available with this release:
Last modified February 5, 2025: User and developer documentation for Helm json schema validation (#4100) (7a094c6)Make sure to add our stable helm repository using
helm repo add https://agones.dev/chart/stable